Gaming Startup Benchmarks
Free-to-play economics run on a chain: user acquisition spend buys installs, a retention curve turns installs into daily active users, and ARPDAU turns those users into revenue. Early retention is the master variable, a few points of Day-1 or Day-7 retention cascade through every cohort and decide whether a game scales profitably or quietly burns its marketing budget. The ranges below come from Revenue Map's gaming financial model.
The headline thresholds: Day-1 retention of 40% or better and Day-30 of 10% or better mark a strong title, and ARPDAU typically lands between $0.01 and $0.05 depending on genre and monetization depth. On acquisition, a healthy LTV-to-CPI ratio is 1.5:1 or better measured at Day 180; at 1:1 you break even with no room for overhead, and below that every install destroys value.
Install costs vary widely by genre. Revenue Map's benchmark tables put casual iOS titles under $1.50 per install in the good band and mid-core games under $4, while the model presets stretch from $0.30 to $0.50 for hyper-casual at scale up to $20 for VR and AR titles. Modeled starting investments follow suit, from about $50,000 for hyper-casual to $300,000 for PC and console projects.
Benchmark Table
Gaming benchmark ranges
| Metric | Poor | Average | Good | Source |
|---|---|---|---|---|
| Day-1 retention | Under 30% | 30% to 40% | Above 40% | Revenue Map model templates |
| Day-30 retention | Under 5% | 5% to 10% | Above 10% | Revenue Map model templates |
| ARPDAU | Under $0.01 | $0.01 to $0.05 | Above $0.05 | Revenue Map model templates |
| LTV to CPI ratio (Day 180) | Under 1:1 | 1:1 to 1.5:1 | Above 1.5:1 (2:1 leaves room to scale) | Revenue Map model templates |
| CPI: casual game (iOS) | Above $3.00 | $1.50 to $3.00 | Under $1.50 | Revenue Map benchmark tables |
| CPI: mid-core game (iOS) | Above $8 | $4 to $8 | Under $4 | Revenue Map benchmark tables |
| Weekly plan cancel rate (modeled) | Above 40% | 25% to 40% | Under 25% | Revenue Map model presets |
| Monthly churn (mobile games, modeled) | Above 25% | 15% to 25% | Under 15% | Revenue Map model presets |
Sources: Revenue Map benchmark tables (the thresholds behind our free calculators), Revenue Map model presets (default assumptions in our industry templates), and Revenue Map model templates (vertical research in each financial model). Ranges are screening bands, not guarantees.
Frequently Asked Questions
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